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Old Jan 04, 2008, 03:45 PM // 15:45   #1
Lion's Arch Merchant
 
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Default How2Fix PVP

This is something I've been wondering about since the start of factions, it seems like such an obvious thing to implement, part of me wonders why it's not already there. I'm going to try and lay out my suggestion in a constructive way and I ask that you post on it in a constructive manner.

What's prompted me to finally post this suggestion is a poll I posted here:
http://guildwars.incgamers.com/forum...d.php?t=457499

Which details why players choose not to PVP. The overwhelming response was the "elitist attitudes" of the community, i.e. - they want to play with and AGAINST their friends. Right now they're able to do this through scrimmaging, but scrimmages are severely limited in what they're able to do, currently PVP in Guild Wars is a "you against the world" scenario, the problem with this being a lot of players don't want to deal with the world, they simply want to play with their friends, not only that but the less skilled players among us have trouble finding players to play against at their skill level.

So what I'm suggesting is expanding the scrimmaging options available to players, as well as removing some of the barriers that get in the way of fun, less competative play.



Guest Invites

First of all, having to pay 100g to invite players to your hall in order for them to scrimmage you is a pretty large barrier, and a needless one I think, I understand the need for the 100g restriction on players you wish to guest with your guild in regular ladder/AT based GVG. However this charge should be separate from simply inviting someone to your Guild Hall to scrimmage. I suggest the addition of a free "Invite Visitor" function, this would enable a person to visit your hall and/or scrimmage you, but restrict them from entering ladder or automated tournament GVG with your guild.

These visitor invites should also be permanent until removed manually.

This also turns your Guild Hall into more of a social hub for your friends, a place people can find you, it gives the Guild Hall more of a purpose.



Lack of Game Types

Right so once we have players in our hall, what can we do? Well we can GVG... on one map. First of all GVG as a gametype pretty much requires 8 players on each team to be worth playing. Second, that one map is going to get dull very very fast if you don't enjoy playing "public" PVP.

GVG as a gametype doesn't really support casual play, and yet it's the only gametype available for casual scrimmaging.

When setting up a scrimmage, you should first be able to choose a game type, including GVG, Relic running, Arena matches, Kill count and so on. After selecting a game type you should be able to choose a map for that game type. All these maps would exist in the game already for minimal required work, i.e. relic run maps from HA, arena maps from Random Arenas.




Lack of Custom Rules

Lots of players enjoy playing by their own rules, that's why modding and servers running their own rules in popular FPS pvp games often thrive beyond those running standard rules.

Lots of players have mixed feelings regarding certain skill sets, certain game mechanics, certain methods of play. Allowing players to filter these out in a private setting is a good thing, whilst preserving the integrity of a set style of play in public.

Players have been begging for 1v1 for example, since the start of Guild Wars. Whilst this style of play can't be competative for balance reasons, there's no reason to disallow those players who'd enjoy playing it to do so.



We could alter the number of players in these gametypes, 6v6 Arena anyone? Don't have the players? np, set it to 3v3!

Flexability, as long as it stays inside your Guild Hall, is a GOOD thing.



Benefits

Apart from just creating a whole new casual game for those of us who are fed up with the drama of the guild ladder, and those players who just want to play amongst friends. You open up the possibility of external tournaments being hosted, possibly with prize money.

You also give new players a method of learning to play PVP, something that is sorely lacking in the current game. Being able to play against players strictly of the same level - or better players that rather than roll you, will teach you, is the best practice there is.






Here's hoping my suggestion is considered, I'd like to hear constructive thoughts on the subject, frankly even if they just added the choice of arena maps without all the settings and extras, there'd be a new - very fun - method to play Guild Wars in a casual way.

Cheers.
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Old Jan 04, 2008, 03:58 PM // 15:58   #2
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100% agree witf your idea often wanted to play like this with my friends, tournament hosting for alliance etc.

tho i think that 1v1/2v2/3v3/4v4/... etc. in hall is not really needed, as there is 8v8 max, and you can enter in with any ammount of players you want(except if you idea maybe was that if 2 players would go 4v4 for ex. will then get 3 henchies on each side?). anyway, this would really make pvp life easier for loads of players im sure

/signed
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Old Jan 04, 2008, 05:57 PM // 17:57   #3
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Very very good idea, should have been implemented a long time ago. One thing you just forgot to add is hero battle, as not being able to do that with my friends when I want to really ticks me off.

edit: put this in riverside where people actually give a damn about ideas lol.
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Old Jan 04, 2008, 08:48 PM // 20:48   #4
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/signed

Hopefully we will see something like this in GW2.

It would be a great way for new players to learn PvP in a friendly environment.

And it would be just plain fun.

Choices FTW!
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Old Jan 04, 2008, 09:58 PM // 21:58   #5
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really well done.

props to you.

signed.
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Old Jan 04, 2008, 10:10 PM // 22:10   #6
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/signed

Choices are good.
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Old Jan 04, 2008, 11:12 PM // 23:12   #7
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Epic thread.

I <3 this idea so much it's terrible.

Tiyuri, you've legitimately encapsulated what I would love in GW pvp.

/signed /signed.

Mods, sticky pl0x
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Old Jan 04, 2008, 11:19 PM // 23:19   #8
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This would really open the world of PvP to a lot more people, really nice idea.

/signed
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Old Jan 04, 2008, 11:39 PM // 23:39   #9
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Quote:
Originally Posted by Tiyuri
I ask that you post on it in a constructive manner.
Do not simply ask; rather, demand constructive posting. You have my official support this time.

With all of the suggestions for the game that you have made in the past being implemented (hint hint, Tiyuri deserves to be on the ArenaNet payroll), it would actually surprise me if this, eventually, does not find a way into the game itself in some form. Your ideas for adding depth to the game are solid, well planned, and backed with actual logic (which is always a good thing).

Something like this would probably add a lot of longevity to Guild Wars, and honestly, would make me much more inclined to purchase GW2 come '09/'10. I can see a problem arising on fan forums, such as GWG/GWO, where players would complain about the "balance issues" in the new gametypes, but that'd be more of an issue for the volunteer moderation crews and less of a problem for the people that actually matter when it comes to those things (i.e. Izzy), and wouldn't be a big enough issue to even warrant consideration (in short, QQ moar, emo scrubs).

Games like CS have survived for ages due in part to the fact that you can start the game and hop right into it; no need for a pre-set team, no need for VoIP, no need to even have various information regarding equipment and skills memorized (though it helps to know which guns suck and when to 'nade). Guild Wars, at one time, advertised something similar, but there is currently no real form of casual PvP available to players (especially the current PvE-only players and/or/including those that feel AB is actually "PvP").
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Old Jan 05, 2008, 12:09 AM // 00:09   #10
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Faer needs more gwpickup
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Old Jan 05, 2008, 12:26 AM // 00:26   #11
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/signed

also under game type you can put in sealed deck scrimmages
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Old Jan 05, 2008, 12:29 AM // 00:29   #12
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Constructive Fixes / Ideas:
-Needs Eye of the North skills in the image (i know you made it before EotN so...)
-Add Balthazar Faction as an optional cost for Guests.
-Add all Guild Halls to the map list (8v8 on RA maps = O.O )
-Add Sealed Deck play. (very awesome!!)


The only bad thing I can see is everyone sticking to this, I would probably quit doing all GvG if I could have standard 8v8 Prophecies only classes with the original VoD.
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Old Jan 05, 2008, 02:28 AM // 02:28   #13
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The only reason its 100g for Guest invites, is that Anet doesn't know how to balance the economy than taxing the PvPers. 100g may not seem like much, but when you have strict PvPers (meaning: we don't PvE) Money runs out pretty fast. Especially when you're running through 4-10 guests per day, and no one wants to buy gold. /my2cents

I guess these changes would be ok, although I would probably never use them. (Who wants a 60 minute VoD counter? Not allowing DP? What the heck?)

/indifference
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Old Jan 05, 2008, 03:27 AM // 03:27   #14
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/signed
nice photo editting and f'in brill idea!!
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Old Jan 05, 2008, 11:05 AM // 11:05   #15
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/signed

PARTICULARLY the visitors idea, there are a lot of people I like to hang out with who are all in different guilds, it would bring us closer together if we could set up a network like that.
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Old Jan 05, 2008, 02:44 PM // 14:44   #16
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This idea is brilliant. I always thought the scrimmage feature should be expanded, but I never got around to properly getting my ideas down. I guess I don't need to anymore, you suggested everything I would've, and plenty of things I didn't even think of (in particular the "visitor" feature).

/signed by a mile
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Old Jan 05, 2008, 02:58 PM // 14:58   #17
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/signed

Bloody brilliant.
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Old Jan 05, 2008, 03:14 PM // 15:14   #18
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I vaguely remember someone ( you? ) posting this before.

/sign.
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Old Jan 05, 2008, 03:45 PM // 15:45   #19
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/signed

Others have covered the reasons nicely enough for me.
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Old Jan 05, 2008, 03:57 PM // 15:57   #20
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I will perform sexual favour for ANet if they do this.
/signed.
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